Overview

The platform now spans adventure, mecha, Connect6, Mahjong, and team arena combat — with open worlds, living abbeys, board games by post, and sharper stealth feedback along the way. See below for the latest features and bug fixes.


🎯 What's Next

Mecha

Arena


🗓️ 11 July 2026

Theme: Mahjong gains a cast of named opponents, speaks your language, and welcomes players by invitation

🎯 Major Features

[Mahjong] Named Computer Opponents

[Mahjong] Turn Sheets in Your Language

🎨 Improvements

[Mahjong] Play by Invitation

[Arena / Connect6 / Mahjong] Player Rules Pages

[Connect6 / Mahjong] Ambient Board-Game Music

[Platform] Sharper Link Previews

🐛 Bug Fixes


🗓️ 7 July 2026

Theme: Mecha turns come to life with animated replays — now with sound and on-map narration — and arena combat reads clearer at a glance

🎯 Major Features

[Mecha] Tactical Turn Replays

🎨 Improvements

[Arena] Pick Actions and Targets from a Gallery

[Arena] Turn Recap Reads Like a Battle Ledger


🗓️ 5 July 2026

Theme: Arena combat sheets get a comic-book makeover, with player-named fighters and single-sheet match orders

🎯 Major Features

[Arena] Comic-Book Turn Sheets & Live Battle Map

[Arena] Player-Named Fighters & Redesigned Draft

[Arena] Orders for a Whole Match, One Sheet

🎨 Improvements

[Arena / Studio] Design Test Support

🐛 Bug Fixes


🗓️ 1 July 2026

Theme: Board games and team arena combat join the platform

🎯 Major Features

[Connect6] Connect6 by Post

[Mahjong] Mahjong by Post

[Arena] Team Arena Combat

[Arena / Studio] Arena Game Designer Tools

🎨 Improvements

[Arena] Orders Turn Sheet Layout

[Connect6] Move Sheet Submission

🐛 Bug Fixes


🗓️ 24 June 2026

Theme: A complete combat and skills overhaul — stronger characters, richer creatures, and a unified effect engine

🎯 Major Features

[Adventure] Core Stats — Strength, Dexterity, Intelligence

Dexterity (DEX), and Intelligence (INT).

over a campaign.

a Crypt Spider is fast with high DEX.

[Adventure] Unified Effect Engine

one effect model instead of three separate systems.

stun, hold, stat modifier, lifesteal, reflect, party buffs) and narrative effects (give item, teleport, change object state, summon creature, advance clock).

[Adventure] Creature Combat Overhaul

"Claw Strike") with their own damage type, attack mode, and linked effects.

slashing, not crushing.

more like fighting a character than hitting a stat block.

[Adventure] Expanded Skill Library (38 skills)

Hold I/II

Acid Splash I, Lightning Arc I, Venom Dart I

[Adventure] Skill Tiers and Stat Prerequisites

points) and a primary stat.

to cast Frost Bolt, high STR to master heavy weapons.

[Adventure] Item Strength Requirements

not strong enough for is no longer possible.

🎨 Improvements

[Adventure] Unified Character Card

Skills now appear identically on the Actions sheet, Turn Recap, and Movement sheet — no more hunting across sheets for your character's profile.

[Adventure] Hidden Status Chip

so you always know your stealth state.

explicitly tells you so.

[Adventure / Studio] Unified Effect Authoring

skill effects in one place with a single consistent vocabulary.

🐛 Bug Fixes

is only accessible from its dedicated Hide action.

consolidated weapon mastery skill.


🗓️ 15 June 2026

Theme: A deeper abbey demo, faster sheets, and stronger healing

🎯 Major Features

[Adventure] Living Abbey Demo Expansion

[Adventure] Heal I Ally and Self Targeting

🎨 Improvements

[Adventure] Explored Map Atmosphere

[Adventure / Studio] Per-Player Object Progress

[Adventure] Cleaner Location Object Text

[Platform] Faster Turn Sheet Loading

[Platform] Sharper Browser Tab Icon

🐛 Bug Fixes


🗓️ 10 June 2026

Theme: Talk, whisper, and coordinate with your party

🎯 Major Features

[Adventure] Character Speech

🎨 Improvements

[Adventure] Speech Phrase Library

[Adventure] Turn Sheet Typography

🐛 Bug Fixes


🗓️ 9 June 2026

Theme: Sharper clocks, objectives, and stealth feedback

🎯 Major Features

[Adventure / Studio] Creature-Kill Objectives

[Adventure / Studio] Location-Scoped Clock Events

🎨 Improvements

[Adventure] Character Status Chips

[Adventure / Studio] Stationary Wandering Creatures

[Platform] Clearer Open-Games Emails

🐛 Bug Fixes


🗓️ 6 June 2026

Theme: Open World & the Living Abbey

🎯 Major Features

[Adventure] Open World Mode

[Adventure] The Living Abbey

[Adventure] Creature Equipment & Battlefield Loot

[Adventure] See Who Else Is Here

🎨 Improvements

[Adventure / Studio] Map Designer

[Studio] Instance Mode Controls

[Studio] Clocks Designer Polish

[Adventure] Scalable Design Testing

[Platform] Fuller Translations

[Adventure] Demo Refresh

🐛 Bug Fixes


🗓️ 25 May 2026

Theme: Stealth, Search & Creature Intelligence

🎯 Major Features

[Adventure] Stealth & Backstab

[Adventure] Search Action

🎨 Improvements

[Adventure] Hidden Objects & Passages

[Adventure] Exploration Turn Sheet Rename

🐛 Bug Fixes


🗓️ 24 May 2026

Theme: Look Into Adjacent Locations & Turn Sheet Card Design

🎯 Major Features

[Adventure] Look Into Adjacent Locations

🎨 Improvements

[Adventure] Turn Sheet Card Layout

[Platform] Mobile Chronicle Drawer Handle


🗓️ 22 May 2026

Theme: Library portraits, Studio badges & turn sheet polish

🎨 Improvements

[Adventure] Smarter Turn Sheet Dropdowns

[Adventure / Studio] Library Badges in Studio Views

[Studio] Creature Portraits in Library Panel

🐛 Bug Fixes


🗓️ 20 May 2026

Theme: Adventure Game Progression — Skills, XP & Character Growth

> ⚠️ Early access: The progression system has just landed. A few rough edges may appear over the coming days — we'll iron them out quickly.

🎯 Major Features

[Adventure] Character Progression: XP, Levels & Skill Points

[Adventure] Skills & Skill Training

[Adventure / Studio] Skills Library for Game Designers

[Adventure / Studio] Expanded Game Design Tools

🎨 Improvements

[Adventure] Chronicle Overhaul

🐛 Bug Fixes


🗓️ 19 May 2026

Theme: Activatable Equipment, Subscription Tiers & Turn Reminders

🎯 Major Features

[Mecha] Stealth Jammer, Repair Drone & Shield Generator

[Platform] Subscription Tier Limits

[Platform] Turn Sheet Reminder Emails

🎨 Improvements

[Mecha / Studio] Effect Duration Field in Equipment Designer

[Mecha] Auto-Target Nearest Enemy

[Platform] Terms of Service Update for Game Designers

[Platform] Game Update Broadcast Includes Release Notes Link

[Platform] Calendar-Day Deadline Labels

🐛 Bug Fixes


🗓️ 18 May 2026

Theme: Player-Named Mechs & Opponent Identity

🎯 Major Features

[Mecha] Player-Named Mechs on the Join Game Sheet

🎨 Improvements

[Mecha / Studio] Opponent Squad Instance Limits

[Mecha / Studio] Callsign Column Hidden for Starter Squads


🗓️ 17 May 2026

Theme: Entity Images, Turn Sheet Portraits & Catalog Icons

🎯 Major Features

[Adventure / Mecha / Studio] Entity Image Uploads

🎨 Improvements

[Mecha] Chassis Portrait Layout on Turn Sheets

[Mecha] Weapon and Equipment Icons in the Depot Catalog


🗓️ 17 May 2026

Theme: Round-by-Round Combat, Design Testing & Platform Fixes

🎯 Major Features

[Mecha] Action-Sequence Combat

[Studio] Design Test Panel

🎨 Improvements

[Platform] Navigation Renamed: Game Designers & Game Masters

[Adventure / Mecha / Studio] Seamless Soundscape Loops

🐛 Bug Fixes


🗓️ 14 May 2026

Theme: Mines, Deployables, Waypoint Movement & Game Theme Music

🎯 Major Features

[Adventure / Mecha / Studio] Game Theme Music

[Mecha] Mines, Deployable Sensors & Waypoint Movement

🎨 Improvements

[Mecha / Studio] Deployable Equipment in the Studio

[Studio] Mech Loadout Editor Redesign

[Studio] Studio Pages Can Now Be Bookmarked

[Studio] Redesigned Sidebar Menu Order

🐛 Bug Fixes


🗓️ 13 May 2026

Theme: Mecha Supply Polish — Smarter Swaps, Accurate Budgets

🎨 Improvements

[Mecha / Studio] Pilot Skill and Supply Cost on Weapons and Equipment

[Mecha] Supply Point Budget Stays in Sync Across All Mech Sheets

[Mecha] All Repair Orders Count Against the SP Budget

🐛 Bug Fixes


🗓️ 13 May 2026

Theme: Item Sets, Wandering Monsters & Combat Depth

🎯 Major Features

[Adventure] Item Sets & Set Bonuses

[Adventure] Wandering Monster Tables

🎨 Improvements

[Adventure] Expanded Combat Effects

[Adventure / Studio] Creature Portrait Preview

🐛 Bug Fixes


🗓️ 11 May 2026

Theme: Cooperative Play — Give Items to Allies

🎯 Major Features

[Adventure] Item Trading — Hand Items Directly to Allies

🐛 Bug Fixes


🗓️ 11 May 2026

Theme: Faster Sign-In — Login with Google

🎯 Major Features

[Platform] Sign in with Google

🎨 Improvements

[Platform] Privacy Policy Updated


🗓️ 10 May 2026

Theme: Sound & Atmosphere — Location Soundscapes

🎯 Major Features

[Adventure / Mecha] Location Soundscapes — Ambient Audio for Every Location and Sector

[Studio] Soundscape Game Designers


🗓️ 9 May 2026

Theme: Adventure Game Multiplayer Depth — Party-Scaled Placements & Item Respawn

🎯 Major Features

[Adventure] Placement Count Mode — Scale Item and Creature Spawns to Your Party

[Adventure] Item Respawn — Replenishing Locations

🎨 Improvements

[Adventure] Healing Draught Now Shared in the Demo

[Platform] Updated Beta Branding in Emails


🗓️ 8 May 2026

Theme: Mecha Tactical Clarity — Movement Trails, Damage Accuracy & Smarter AI

🎯 Major Features

[Mecha] Movement Trails on the Tactical Map

[Mecha] Final Turn Packet on Game End

🎨 Improvements

[Mecha] Heat Management Now Meaningful

[Mecha] Smarter Computer Opponents

🐛 Bug Fixes


🗓️ 7 May 2026

Theme: Mecha Game Polish — Management & Turn Recap

🎯 Major Features

[Mecha] Per-Turn Mecha Recap Sheet

🎨 Improvements

[Mecha] Sector Context on Management Sheet

[Mecha] Weapon Details on Management Sheet

[Mecha] Clearer Service Costs

🐛 Bug Fixes


🗓️ 7 May 2026

Theme: Combat with Teeth — Creatures Fight Back

🎯 Major Features

[Adventure] Creature Grudge, Pursuit & Initiative

🎨 Improvements

[Adventure] Combat Feel

[Adventure] Healing Feedback

[Adventure] Depleted Items

[Adventure] Turn History Continuity

🐛 Bug Fixes


🗓️ 6 May 2026

Theme: Always-On Demos & Turn Sheet Clarity

🎨 Improvements

[Management] Always-Available Demo Games

[Adventure] Clearer Item Actions

[Adventure] Updated Combat Instructions

[Management] Join Game Header

[Adventure] Explored Map First


🗓️ 5 May 2026

Theme: Cleaner Layouts & Co-op Targeting

🎨 Improvements

[Adventure] Balanced Turn Sheet Layout

[Adventure] Target Other Players in Combat


🗓️ 4 May 2026

Theme: Chronicle Sheet & Cleaner Combat Choices

🎯 Major Features

[Adventure] Chronicle Sheet

🎨 Improvements

[Adventure] Redesigned Inventory Sheet

[Adventure] Redesigned Creature Encounter Sheet

[Adventure] Chronicle Layout

🐛 Bug Fixes


🗓️ 3 May 2026

Theme: Drag-and-Drop Reordering & Smarter Studio Forms

🎯 Major Features

[Studio] Drag-and-Drop Reordering

🎨 Improvements

[Studio] Smarter Condition & Reward Editing

[Management] Validation Before Launch

🐛 Bug Fixes


🗓️ 2 May 2026

Theme: Mecha Objective Conditions, Faster Loading & Homepage Refresh

🎯 Major Features

[Mecha] Mecha Objective Conditions

🎨 Improvements

[Platform] Faster Page Loads

[Platform] Refreshed Homepage & Entry Pages

[Management] Demo Badge on Management Screens

[Platform] Mobile Navigation

[Studio] Streamlined Studio Forms

🐛 Bug Fixes


🗓️ 1 May 2026

Theme: Game History, Mobile Polish & Operational Alerts

🎯 Major Features

[Management] Game Instance History View

🎨 Improvements

[Platform] Mobile Layout

[Platform] Game Catalog Player Count


🗓️ 30 April 2026

Theme: Explored Map, Map Designer, Studio Polish & Mecha Supply Economy

🎯 Major Features

[Mecha] Mecha Supply Point Economy

[Adventure] Explored Map Turn Sheet

[Adventure / Mecha / Studio] Map Grid Designer

🎨 Improvements

[Studio] Studio Help Text

[Platform] Singleplayer / Multiplayer Labels on Game Cards

[Mecha] Tougher Mecha AI Opponents

[Management] Custom Artwork for Demo Games

🐛 Bug Fixes


🗓️ 28 April 2026

Theme: Game Clocks, Multiplayer Objectives & Win/Loss Conditions

🎯 Major Features

[Adventure / Mecha] Game Clocks (Threat Clocks)

[Adventure / Mecha] Multiplayer Objectives

[Adventure / Mecha] Win and Loss Conditions

🎨 Improvements

[Adventure / Mecha] Event Broadcast to All Players

[Adventure / Mecha] Advance Clock Objective Reward

[Adventure] Adventure Demo Update ("The Door Beneath the Staircase")

[Mecha] Mecha Demo Update ("Operation Scorched Ridge")


🗓️ 27 April 2026

Theme: Adventure Objectives, Source Language & Per-Record Translations

🎯 Major Features

[Adventure] Adventure Game Objectives

[Studio] Source Language on Every Game

[Studio] Translate One Row at a Time

🎨 Improvements

[Studio] AI Translation Moving to Professional

[Studio] Translate Published Games

[Studio] Copy Source Text

🐛 Bug Fixes


🗓️ 26 April 2026

Theme: Privacy Controls, Legal Documents & Account Refresh

🎯 Major Features

[Platform] Legal Documents in Six Languages

[Platform] Leave a Game

🎨 Improvements

[Platform] Redesigned Account Pages

[Platform] Marketing Emails

[Platform] Self-Hosted Fonts


🗓️ 24 April 2026

Theme: Six Languages, Player Feedback & Sharper Combat

🎯 Major Features

[Platform] German, Spanish, French, Italian, and Swedish

[Platform] Release Notes & Platform Updates in Your Language

[Studio] Designer Workflow for Translated Games

[Platform] Player Feedback Anywhere

🎨 Improvements

[Platform] Language Picker & Site Polish

[Mecha] Depot-Only Armor Repairs in Mecha Games

[Mecha] Punchier Demo Mecha Weapons

[Platform] Lighter, Faster Turn Sheet Lists

🐛 Bug Fixes


🗓️ 21 April 2026

Theme: Every Mech Gets a Sheet, Sector Art & Plain-English Equipment

🎯 Major Features

[Mecha] Mech Report Sheet

[Mecha / Studio] Per-Sector Backgrounds for Mecha Orders

🎨 Improvements

[Mecha] Plain-English Equipment on Turn Sheets

[Mecha] Richer Mecha Demo Scenario


🗓️ 20 April 2026

Theme: Mecha Equipment, Per-Mech Sheets & Tactical Awareness

🎯 Major Features

[Mecha] Mecha Equipment

[Mecha] Per-Mech Turn Sheets

[Mecha] Tactical Awareness on Mecha Sheets

🎨 Improvements

[Mecha] Mobile-Friendly Mecha Sheets

[Mecha] Lance Renamed to Squad


🗓️ 7 April 2026

Theme: Mecha Wargames & Mobile Turn Sheets

🎯 Major Features

[Mecha] Mecha Wargame — New Game Type

[Mecha] Computer Opponents for Mecha Wargames

🎨 Improvements

[Platform] Mobile-Friendly Turn Sheets

[Platform] Turn Sheet Access Reliability

[Management] Join Game Turn Sheets

🐛 Bug Fixes


🗓️ 23 March 2026

Theme: Item Effects, Studio Pagination & Player Experience

🎯 Major Features

Item Effects for Weapons & Armour

Place Item Effect

Player Subscription Confirmation

🎨 Improvements

Studio Pagination

Game Catalog

Account Profile

Game Instance Creation

Demo Game Content

🐛 Bug Fixes


🗓️ 20 March 2026

Theme: Interactive Location Objects & Game Instance Controls

🎯 Major Features

Interactive Location Objects

🎨 Improvements

Per-Instance Turn Duration

Delete Cancelled Game Instances

Edit Published Games

Location Link Travel Log Preview

Creature Encounter Turn Sheet

🐛 Bug Fixes


🗓️ 18 March 2026

Theme: Player Game Experience & Adventure Game Foundations

🎯 Major Features

Public Game Catalog

Player App & Turn Sheet Viewer

Join Game Flow

Unified Link Requirements

Link Requirements Studio UI

🎨 Improvements

Simplified Turn Sheet UI

Delivery Method Selection

Turn Sheet Ordering

Equipment & Inventory

Account Contacts

🐛 Bug Fixes


🗓️ 28 February 2026

Theme: Accounts, Subscriptions & Permissions

🎯 Major Features

Multiple Users per Account

Subscription Tiers

Subscription Management

Permissions & Access

Game Validation

Email Notifications

Inventory Management Turn Sheets

🎨 Improvements

Game Masters Dashboard

Game Instance Creation

Sign-In & Navigation

🐛 Bug Fixes


🗓️ 30 November 2025

Theme: Turn Sheet Art & Game Subscriptions

🎯 Major Features

Turn Sheet Background Images

Game Subscription & Join Workflow

AI-Powered Turn Sheet Scanning

Starting Locations

🎨 Improvements

Game Designers

Game Masters

Layout & Navigation


🗓️ 29 October 2025

Theme: Turn Sheet Scanning & Production Launch

🎯 Major Features

Turn Sheet Scanning

Turn Sheet PDF Generation

🎨 Improvements

🐛 Bug Fixes


🗓️ 30 September 2025

Theme: Getting Started

🎯 Major Features