Connect6 Game Type
Reference for the connect6 game type — a two-player abstract strategy board game.
For platform-level configuration shared across all game types, see Shared Game Configuration.
Connect6 is a self-contained board game: unlike the adventure, mecha, and arena game types, it has no designer-authored content. The board, pieces, and rules are fixed, so there is no game designers section for it — a published Connect6 game is ready to run as-is.
Game Parameter
Connect6 has no tunable game parameters. The board size, win length, and stones-per-turn are fixed by the rules below.
Overview
| Property | Value |
|---|---|
| Players | Exactly 2 |
| Board | 15 × 15 grid |
| Pieces | Black stones and white stones |
| Turn processing | Sequential — players alternate, one turn at a time |
| Goal | Be the first to form an unbroken line of six or more of your own stones |
At the start of a run one of the two players is chosen at random to play Black; the other plays White. Black always moves first.
How to Play
The Board
The board is a 15 × 15 grid of intersections. Every cell starts empty. A stone, once placed, is never moved or removed for the rest of the game.
A Turn
Connect6 uses the standard Connect6 stone count, which balances the first-move advantage:
| Turn | Stones placed |
|---|---|
| The opening turn (Black's first move) | 1 stone |
| Every turn after that (both players) | 2 stones |
Rules for placing stones:
- Each stone must be placed on an empty cell that is inside the 15 × 15 board.
- On a two-stone turn the two stones must be placed on different cells.
- Stones are always your own colour — Black places black stones, White places white stones.
You submit your placement on the move turn sheet. Once processed, play passes to your opponent.
Winning
After each stone is placed, the engine checks the four directions through that stone — horizontal, vertical, and both diagonals. If that produces an unbroken line of six or more of your stones, you win immediately. Because the check runs after every stone, a two-stone turn can win on either stone.
> Note: a line of six or more in a row wins — longer lines ("overlines") are not disallowed.
Draw
If every cell on the board is filled and no player has made a line of six, the game ends in a draw.
Game Status
| Status | Meaning |
|---|---|
| In progress | The game is being played |
| Completed | A player formed a line of six or more and won |
| Draw | The board filled with no winning line |
Turn Sheets
| Sheet | Purpose |
|---|---|
connect6_game_join_game | Sent when a player joins; confirms their seat and stone colour |
connect6_game_move | The actionable sheet — place your stone(s) for the turn |
connect6_game_recap | Read-only end-of-game summary showing the final board and result |
Because Connect6 processes a turn as soon as it is submitted, there is no waiting for a shared deadline — your opponent can take their turn as soon as yours is processed.
Following the Game
The current board can be viewed live through the management board view. The board state is read-only for spectating and rendering — all moves are made through the move turn sheet, never through a live API call. The state shows the full board, whose turn it is, which player is Black, the move count, and the winner once the game ends.